Keyboards, Labs & Technologies : a keyboard building & modding simulator in early prototype stage.
In this prototype game that I worked on individually, I wanted to create an interactive fiction where the player would learn the basics of Keyboard Building & Modding, an actual hobby of mine. The goal was to teach the player some real-life facts about computer keyboards modding and their components, like switches and keycaps, through a proto-interactive story to keep the player interested in the subject.
The game engine used was Ren'Py, which uses a "lite" version of Python programming language in order to allow the creator to organize the sequence of actions in the game scene.